ClosedLess as in less closed, not always open

ClosedLess Philosophies

Below are the philosophies of the ClosedLess organisation. These are not written in stone, they are written in a text-editor and fundamentally formed from 1's and 0's. This means the philosophies of ClosedLess can adapt and expand in the future.

Free, as in Freedom to Choice

As we've briefly mentioned, we align ourselves similar to the FSF by advocating open-source software, but being indiscriminate against proprietary software when a user doesn't have any other choice. Let's take a couple examples in which this might be the case:

With the aforementioned examples whereby a user might not be given much choice but to use closed-source, proprietary software, it's important to remember that true "freedom" of the user is allowing them to install proprietary software, even if there are open-source alternatives. It is the freedom of developers whereby open-source should be practised and carried out with software. This is the ClosedLess philosophy.

Open vs Closed Minded

As previously stated, we do not release software which is closed-source, and most definitely not proprietary. That being said, it would be naive and ignorant to ignore the cases in which such software would benefit a developer; nonetheless, this type of software has no direct association with ClosedLess.

Let us take an example, a game is a piece of software. Majority of games are closed-source, and with most being proprietary too. This is understandable for smaller, indie game developers as the value of the product may be their main source of financial income. In addition, closed-source could also help protect the systems behind games, as it's not in everyone's best interest to report bugs to the official developers.
But this is an open-source software organisation, not a game studio.

No Licence isn't Permanent

All software under ClosedLess should be assigned with the appropriate licence which isn't "All Rights Reserved". This type of "licence" is apparent when no licence is given to a piece of software, and users should be cautious when using this type of software and making changes.

Just because software is open-source, it doesn't mean you have the right to modify, redistribute or update that software. Users should consult the licence file of the software/project, and this is why ClosedLess advocates software licensing. Provide clarification and don't leave users guessing what they can or cannot do with the software produced by a developer.

However, if a piece of software is available to the public to use, and it does not have a licence agreement, it doesn't mean the user cannot still use it to help a developer. "All Rights Reserved" should _only_ be used when a developer is still deciding on which type of licence will best suit their software, but should never be in a developers long-term interest to keep their software this way.

Copyright doesn't mean 'Restricted Development'

The term "copyright" can be misleading for some users, and copyright in the open-source world is essential for developers. Copyright does not mean that a user cannot make changes to parts which "along" to another developer, moreover it simply refers to the idea that another developer has created this idea which future developers should respect when modifying source code.

In the software world, copyright is used to protect the original authors, and contributors, for the code they specifically wrote in the software. Any modifications to the source code by another developer who has no direct association with the original creators, can copyright the modifications they have implemented whilst also retaining the original copyright.

Copyright Cannot's


Footnotes

[1]Software that is not licensed appropriately cannot really be called open-source. For a better understanding of this, see: No License, defined by the gnu.org under "Various Licenses and Comments about Them".